

The 18th-century philosopher Immanuel Kant tells us it’s wrong to lie. It solved the 0-sum PvP problem while eliminating matchmaking times there’s always a bot to play against! Surely retention improved, and players were better off, so what gives? But a computer doesn’t have feelings, so why not have the player beat the computer instead of other players? And so Supercell did the obvious thing, and around three years ago, introduced bots into Clash Royale matchmaking. The brutality of an average 50% win rate ensures churn is high. Industry rumor has it that Clash Royale had a furiously high reactivation rate.

Shoutout to Dall-e for delivering on “Immanuel Kant losing at clash royale realistic.”
